Anniversary Post + Next Fest!


We've just hit the second anniversary of Divine Dawn! While I've been working on it longer, February 8th, 2021 was the first official release. 

I can't tell if that's exciting or terrifying; I finally proved to myself that I wouldn't fold and give up immediately, but... two years, man. I thought I'd be further along in the story, but I also didn't think we'd have any art, much less custom music.

And I absolutely didn't think the game would attract so much support, or that I'd make so many friends doing it.

I've gotten so much helpful feedback over time, a surprisingly low number of trolls and assholes, and been able to improve the game countless times due to constructive criticism. This has been an uphill battle and I have a lot of work left to do, but it's something I finally feel like I can do! ...Eventually.

So, first off, I'd like to thank everyone who has supported the game. Not necessarily with money; concrit, positive messages, bug reports, suggestions, help with art, and helping me keep the bad thoughts down when I'm stressed.

I've met some incredible artists - who have turned out to be wonderful people at a suspiciously high rate. Jiffic, Coubalt, Nor, InCloud, ubercrow, and most others have made my experience as a dev far better. It's an absolute blast to do commissions, and honestly it feels good being able to throw some money at them in return.

I am also incredibly grateful to everyone that has supported the game financially. I wasn't sure I'd be able to make this into a 'proper' job, but the Itch release in late December gave me the hope that with Steam/GoG I'll be able to make this truly sustainable - which means more game, more and higher quality commissions, and a bit less of me having to deal with outside issues.

Seriously, thank you. Itch looks to be working out well enough to carry me until Steam at least, so I can switch to spending almost all of the Patreonbux directly on the game.

Finally, as a bit of an anniversary celebration, version 0.23 is temporarily playable for free for everyone as part of Steam Next Fest! It should remember your saves. Next Fest ends on the 12th, so there's a four-ish day window to play it a bit early.

I'm still nailing down a proper release date when 0.24 will release for supporters and 0.23 will go free for everyone, but am aiming for late next week. 

https://store.steampowered.com/app/2170920/Divine_Dawn/

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Comments

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(+1)

That's amazing, fantastic game. I'm surprised you've only been doing this stuff for two years, you've done quite a few unique things in this game and your characters seem completely original, not patchwork from other works, and all are lovable.

(+1)

Aw, thank you! I'm very much an amateur dev, but trying to learn as I go. Means a lot to me to hear people enjoy the characters especially, I put the most work into those!

Credit to the artists I commission though, a lot of the character appearances come from them.

(+2)

I'm glad developing this game has been a net positive. There's nothing more valuable than a community that helps keep you motivated for this type of work, and it's good you've found that. Hope things keep going well for you well into the future.

(+1)

Thank you! I'm looking forward to the future for once, and gonna keep banging away at the game!

(1 edit)

ah nuts, found out my Mac isn’t able to play 32 bit games. Still, congrats on making it this far.

32 or 64? The game should default to loading in 64 bit mode.

(+1)

I tried the one from Steam, but it wouldn’t let me play it as my Mac isn’t able to play 32-it games. Buts it’s alright, just have to wait for the release of 0.23.

(+2)

I love what's come of the game and it's a combat system that actually requires me to think instead of just grind stats to oblivion and bad statuses and debuffs are actually meaningful.  I've exclusively played your game on hard and have not found the difficulty to be obnoxiously fake from over-inflated stats or stupidly easy and the characters have depth to them.  This is actually amazing for a single person or small team for two years of indie dev with crowd funding and you shouldn't beat yourself up at a about that.  Story based games take a very long time to make by today's standards

Thank you for the kind words! I'm just a solo dev trying to make my dream game and tell a story, it's always nice to hear people enjoy it.

And I'll keep at it! Just wish I could do it faster is all. I went into this with no idea what it would entail in many regards, so it's been a learning experience all the way.