1/8 Weekly Update
Divine Dawn » Devlog
I'm back from my trip and getting back to work on Divine Dawn!
0.23b was just uploaded for Patreon/Itch, with a variety of bug/typo fixes and Rosalyn's theme as new content.
Maya's next CG is done, and I'm getting started on the next few commissions for art/music. Should be 2-3 in this update.
I'm aiming for around February 5-10 for 0.24. I'd really like to get back to monthly-ish updates, both for my own sake (less stress lmao) and so people don't have to wait as long. We'll see; it may be that 'every 2 months' or whatever IS the sweet spot. Experimenting, ho!
Also, have some adorable chibi fanart from Nor, portraying Maya and Celica at their best!
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Divine Dawn
A fantasy roadtrip to save the world! Maybe.
Status | In development |
Author | Cryswar |
Genre | Role Playing |
Tags | Adult, Dating Sim, Eroge, Erotic, Femdom, Hentai, Monster Girls, NSFW, Porn, Romance |
Languages | English |
More posts
- 10/13 Progress59 days ago
- Divine Dawn 0.33 Release!86 days ago
- 8/27 ProgressAug 27, 2024
- 6/23 ProgressJun 23, 2024
- 5/5 ProgressMay 06, 2024
- Divine Dawn 0.32 Release!Apr 22, 2024
- 4/14 ProgressApr 14, 2024
- 0.32 Plans + Samlica memesApr 07, 2024
- Divine Dawn 0.31 Release!Apr 03, 2024
- 3/26 ProgressMar 26, 2024
Comments
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Okay I have a question will animated CGI be added to the game soon like attack animations and like enemy movement animations because it kind of gets boring trying to visualize how a move works and the movement of the character will there at the be any animated sex scenes for the teammates added eventually I need this I need this
Attack animations: I'd like to, but no promises yet
Enemy animations: very unlikely, would need new art for everything
Animated sex scenes: maybe in the distant future, that shit is incredibly expensive, especially if you want good ones.
well at least I might get something for attack animation so I'm not going to be that mad but dang I didn't know just decent animation can be alot money so thank you for bringing that tonight
Commissioning a still CG is somewhere in the $100-200 range each, and can go much higher; animated scenes are closer to $300-500 to start off. Animations are also much slower to do for the artist, so I wouldn't be able to get them often even if I had infinite funds. There are also not many high-quality animators that take commissions because most of them already make BANK from their patreon/gumroad/etc, and those that do are usually pretty backed up.
So it's just not a problem I can solve easily, even with a decent amount of money.
Ability animations on the other hand I could probably get a decent baseline going relatively quickly, it'd just cost a few hundred bucks to get started and require me to find a good animator that was willing to work together longer-term. Still difficult and time-consuming, but at least feasible.
Wish I knew how to animate.
The time investment is long enough that you'd have to be charging a lot to make it worth your time tbh. There's a reason a lot of games use 3d stuff, much easier and less time-consuming than high-quality 2d animations. You do need a ballin' graphics card (or two) to make super high-quality 3d animations though, so it's still a decent investment up front.