1/8 Weekly Update


I'm back from my trip and getting back to work on Divine Dawn! 

0.23b was just uploaded for Patreon/Itch, with a variety of bug/typo fixes and Rosalyn's theme as new content.

Maya's next CG is done, and I'm getting started on the next few commissions for art/music. Should be 2-3 in this update.

I'm aiming for around February 5-10 for 0.24. I'd really like to get back to monthly-ish updates, both for my own sake (less stress lmao) and so people don't have to wait as long. We'll see; it may be that 'every 2 months' or whatever IS the sweet spot. Experimenting, ho!

Also, have some adorable chibi fanart from Nor, portraying Maya and Celica at their best!

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Comments

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Okay I have a question will animated CGI be added to the game soon like attack animations and like enemy movement animations because it kind of gets boring trying to visualize how a move works and the movement of the character will there at the be any animated sex scenes for the teammates added eventually I need this I need this

Attack animations: I'd like to, but no promises yet

Enemy animations: very unlikely, would need new art for everything

Animated sex scenes: maybe in the distant future, that shit is incredibly expensive, especially if you want good ones.

well at least I might get something for attack animation so I'm not going to be that mad but dang I didn't know just decent animation can be alot money so thank you for bringing that tonight

Commissioning a still CG is somewhere in the $100-200 range each, and can go much higher; animated scenes are closer to $300-500 to start off. Animations are also much slower to do for the artist, so I wouldn't be able to get them often even if I had infinite funds. There are also not many high-quality animators that take commissions because most of them already make BANK from their patreon/gumroad/etc, and those that do are usually pretty backed up.

So it's just not a problem I can solve easily, even with a decent amount of money.

Ability animations on the other hand I could probably get a decent baseline going relatively quickly, it'd just cost a few hundred bucks to get started and require me to find a good animator that was willing to work together longer-term. Still difficult and time-consuming, but at least feasible.

Wish I knew how to animate.

The time investment is long enough that you'd have to be charging a lot to make it worth your time tbh. There's a reason a lot of games use 3d stuff, much easier and less time-consuming than high-quality 2d animations. You do need a ballin' graphics card (or two) to make super high-quality 3d animations though, so it's still a decent investment up front.