11/27 Weekly Update


Well, Thanksgiving holiday and family aggro slowed me down pretty bad this week, but we still got stuff done!

Got a bucketload of cool new weapon sprites for one, so everything has a matching, and much more unique, art style! 

Various UI improvements, like costs and upkeep being shown dynamically in the progress menu, and in-battle upkeep costs listed including trait reductions. So it should be a little easier to tell what the real costs are.

Also, lotta bugfixes and typos; thanks as always to Dunnask and Grim for the help!

Also got the first bits of a minitaur going with Coubalt, it'll probably be a little while before we see too much of her but Eventually(tm).

Lastly, other commissions are going okay, Maya's continues and I'm getting going on others.

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