Divine Dawn 0.22b Released!
Divine Dawn » Devlog
Changelog
- The pre-temple opening of the game has been completely redone. Pick between bespoke new premade choices or a custom character builder, meet a new character, and meet a more tolerable Sam. Female Sam only; male Sam has been completely removed.
- The temple has gotten minor updates, making it possible to skip some text, taking out some lower-quality stuff, and adding a bit more.
- Sarah and Ashley temple scenes now have their own CGs! Minor updates to the scenes as well.
- The game now has a LOT more backgrounds; temple is unchanged but the forest and home scenes, camp, and Badon now have proper art.
- Amnelis sprite courtesy of Coubalt. Knight-Commander Selendis art courtesy of jfc!
- Amnelis theme and Sofra normal/battle themes all by Ubercrow! The temple boss also has a new theme, courtesy of The Mad Duck
- 4 entirely new weapons - Greataxe, Dual Daggers, Mana Blade, Longbow, each with unique playstyles. Almost every old weapon has been heavily reworked as well! Earth magic got a major revamp too. About 300 new abilities and ~100-150 reworked ones in total.
- A new set of no-requirement channels, so non-mages have good access to buffs, and new Reaction system which lets you reflexively block, counterattack, or evade attacks for a certain duration or use count.
- Significant improvements to much of the progress menu UI, showing much more info about abilities
- Around 15-20 ish traits, some for existing weapons, some for new/magic
- New Metatron 12-affection scene, covering the aftermath of her first lewd. More to come~
- Camp scenes now have normal/faded icons to show if they've been watched or not.
As always, there may be more updates as bugs are reported, please let me know if you find anything!
After this chonky opening/mechanics update, I'm going to focus HARD on the writing/plot aspects for several updates - look forwards to a lot more Deepwoods, character arcs, monster girls, and progression coming soon!
Files
PC/Linux 286 MB
Oct 17, 2022
Android 269 MB
Oct 17, 2022
MacOS 252 MB
Oct 17, 2022
Get Divine Dawn
Buy Now$11.99 USD or more
Divine Dawn
A fantasy roadtrip to save the world!
Status | In development |
Author | Cryswar |
Genre | Role Playing |
Tags | Adult, Dating Sim, Eroge, Erotic, Femdom, Hentai, Monster Girls, NSFW, Porn, Romance |
Languages | English |
More posts
- 0.35 PlansMar 11, 2025
- Divine Dawn 0.34 Release!Mar 03, 2025
- 2/23 ProgressFeb 23, 2025
- 10/13 ProgressOct 14, 2024
- Divine Dawn 0.33 Release!Sep 16, 2024
- 8/27 ProgressAug 27, 2024
- 6/23 ProgressJun 23, 2024
- 5/5 ProgressMay 06, 2024
- Divine Dawn 0.32 Release!Apr 22, 2024
- 4/14 ProgressApr 14, 2024
Comments
Log in with itch.io to leave a comment.
LOL. I enjoyed reading that play-by-play, good times. Are you on 22b or later? I remember that was an issue on b, but I think I fixed it in c or d. I'll double-check anyway, and for future reference, revisiting the character will almost always fix the issue!
I like to think of it as Metatron just being lonely, tho
Ey no worries, itch doesn't make it super clear. I MIGHT do a 22e later this week with a small amount of new content and a test web version - but idk what kinda pandora's box I'd be opening lol.
Woooooooooooooo, that’s all I needed to say have a nice day
Looking forwards to it! I'm about to crash for the night, so I'll respond when I wake p!
Nice, glad you enjoyed that! The character gen stuff took a lot longer than I thought, despite mostly using the existing progress menu pieces lol. But getting it all to flow together, adding the element picker, and all the tooltips/back and forth was... oof.
And yeah, the previous opening really made Sam look like a complete dumbass instead of a doofus...
Glad to hear it! Magic will be getting more love over the next few updates, though I'll be prioritizing writing to catch up with my plans haha.
Yep! Amnelis is pretty naive, though deceptively intelligent/clever for how goofy and at times clueless she can be. I think I might have gone harder into the goodness than I initially intended, she's also pretty insightful, but that shows up a bit more after the temple.
Glad you like the art! Thank Coubalt for that, he's a gigachad.
The choice was intentional, having it be an option is trying to portray the MC's mindset, putting the player into it directly. Knowing what to do but making the adventurous decision nonetheless. It didn't have to be a pseudo-choice, but I thought it'd be interesting to make the player complicit in it and see if that helped them insert into his head.