Divine Dawn 10/10 Weekly Update


More progress! Finally got the update into beta status, which has gone... surprisingly well honestly, instead of a buggy, broken mess most things actually worked fine out of the gate.

I HAVE gotten a lot of very helpful feedback about various aspects of the updated opening writing/mechanically, especially from Coubalt, Dunnask, and Maroder, so I've been working on improving those while juggling the remaining stuff.

On that note, Mana Blade is finally well underway, and some of the new weapons got a bit retuned (mostly from being too weak ironically).

I still have to do some minor updates in the temple/post-temple scene, and put in all the missing art (Selendis, sarashley CGs, etc) but the hard work is done so I will HOPEFULLY be done sometime this week. So much later than I'd like, but uhh hopefully it's worth it.

Attached is some fanart of skater punk Celica, courtesy of a cursed conversation in patron chat and Nor being an absolute gigachad!

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Comments

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(1 edit) (+1)

I'm looking forward to this! I've been saving my alternate character builds for when I have more content to play through! I think I'll do another try of my Spear/Air Magic build when this next release comes out.

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I expect to see punk Celica for a single frame hiding behind a tree. 




Not including this curse  blessing will be seen as heresy!

(+2)

Soon, everything will be Celica...

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Sounds interesting so far, I can't wait to plat the game soon. Its one of the few games I really look forward to be updated.

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Sorry for the delay homie. I really didn't think a lot of this stuff would take SO much damn work. Feels good to be on the home stretch though.