August 14th Weekly Update


Got back to work this week. As usual, this was sort of the 'tech debt + system upgrades' week, with some pretty fun progress I think~

Most importantly, Reactions are now ingame and functional. They can do things like 'block one enemy attack' or 'evade all enemy attacks for one turn,' as well as fancier stuff like 'counterattack the enemy up to 3 times in a turn' or '50% chance to freeze anyone you attack with a sword.'

Against my better judgment, I also mucked with weapon tags a bit, such that they can do some fancier stuff too. It's now possible for, say, a hammer to reduce the target's defense by 5 on every hit, or buff you with X every time you use a greataxe skill, or even do a followup attack based on the skill you used.

Also got some of the starting weapons reworked and others in progress; shields in particular will have heavy interaction with reactions.

We also got the next wave of commissions started or in progress; Nor is starting work on a couple more CGs, jfc has Selendis looking DIVINE, Siofra's themes are in progress with Ubercrow... Alicia may or may not make it into this update but what we have of her from Coubalt looks great too!

This week will be a lot more bugfixing and messing with weapons, then I'll delve deeper into the opening update probably next week.

Got some Amnelis, Selendis, and Ashley CG previews up on Patreon for those interested in seeing their progress, or how insanely waifu they are in some cases, looking at you Ammy.

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