July 3rd Weekly Update


Another decent week! Despite holiday/family aggro stuff messing up my friday/saturday, still got a good amount done.

Finally breaking my less than stellar record with romances, it only took 2 days instead of 2+ weeks to get through Celica's 10 affection romance scene, which I'm actually really happy with, I think it hit a decent mix of awkward teenagers, wholesome, and some surprisingly chadette stuff from Celica. She is very... direct, and when she stops overthinking things she's a goddess.

Sam got new battle and character themes, with an upcoming camp theme as well. All came out great LOL.

Replacing the missing Libido stat, Charisma is ingame and functional! While it gives you no direct benefits, it passively increases ally damage and survivability (works on multiple allies - hint hint), and will unlock various support abilities. A bit down the road, it'll be the equivalent of Libido as the 'bard' stat for sex battles, and just getting people to agree with you. Or drop their panties. 50 50.

Equipment stats are now fully implemented and much more versatile, with all weapons updated to give varying positive and negative stats. As always, balance will vary. Also, equips are now sorted by type so the list is a bit less confusing. Some magic weapons are ingame now too; I went simple for now, but more complex ones with their own unique skillsets will be added later.

More and better color-coding in general; damage, heals, positive/negative equip stats, etc.

I have Celica and Metatron's lewd scenes pretty well planned out now, so I'm confident I can get through them at a decent pace this coming week, then transition to the Deepwoods content so we actually get a new area this update ayylmao.

We tried a mid-update beta version of the game to try to hunt down bugs/typos, which was quite helpful - special thanks to Dunnask, Grim, and Miller for helping with that! I'd really like to get to the actual update release with as few bugs as possible, so hopefully, the extra polish works out.

Sam's music, final Siofra art, and Kandros art previews are up on Patreon if you're interested~

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Comments

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Hey, I have a question. Would you think of making it so you can skip the area of the game before you go adventuring ? Maybe make it so you just say what choices you would have picked and give you a preset level? Going through it is a bit annoying at times.

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I do plan to revamp the start of the game, but have no current plans to add a skip. You can just hold down the CTRL button and get through the opening in 5 minutes, and there's a lot of important stuff there.

That's fair but I mean more as a recurring player, I find the easier it is to restart the more likely it is someone will replay.

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Actually, reading this and thinking over the game so far. I have a question, at some point will one of the characters you meet die if you did something wrong?

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I'm not sure, but I'm not a fan of 'gotcha' type choices, so I'd say /probably/ not.

(+1)

Interesting, see the choice of how you felt about death got me thinking so I wanted to know if that truly will have a effect.

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Most of the choices ingame are for roleplaying purposes - they get referenced (some of them very often, like the choice about adventuring with Metatron early on) throughout conversations, but don't hardlock you into or out of content.