Divine Dawn 0.20c Released!









Over 3,000 years of work later, the update is finally out. Sam gets her romance going hard with a titfuck CG, Metatron continues to be incredibly cute, the equipment system is actually functional, and the game is now marginally less ugly!
Changelog;
- Sam has a new sprite, courtesy of Coubalt, going from 8 to ~35 expressions! It can also get naked, which features in her first lewd scene. She also got a titfuck CG with 9ish variations, also provided by Coubalt!
- Metatron's romance also moved forward; she'll get her first lewd scene with a CG of her own next update~
- Ina gets a pretty chunky camp scene, showcasing her character much better, dropping some lore, and setting up next update's plot progression.
- Sarah got a new conversation and 6 trust scene, Maya got 4 affection and 4 trust scenes, Ashley got a 6 trust, and Celica got a 4 trust. I'd summarize them, but these patch notes are already too large.
- Celica now has a phenomenal new camp theme, and Ashley got a dope new battle theme, both courtesy of the talented Ubercrow! Some other characters, like Sam and Metatron, also gained noncustom music for various scenes.
- The equip menu is finally functional, allowing you to change your weapon, bring up to two weapons with you and switch in battle, and learn the abilities of any weapon you're carrying with you without needing traits. More weapons will be added later.
- The game's music has been streamlined and converted to a more efficient format, cutting the game's overall filesize down by ~40%. I also equalized some of the louder songs, so hopefully audio will be more consistent.
- Camp and adventure transitions are now a little less clunky, ditto with some character appearances/disappearances.
- Allies now gain masteries, which work about the same as yours, except they pick theirs from a curated list.
- Several allies gained unique traits, and some had their abilities switched around to better fit their character.
- In general, allies should be MUCH more potent now.
- Unique and unlock traits are now color-coded, and ally trait lists are now ordered, so it should be easier to parse them.
- Abilities now have a dedicated custom tooltip screen in battle, which shows projected damage/healing to target, requirements (color-coded in case any are missing), and remaining cooldown.
- Damage and healing numbers are now displayed in battle. It's a little chunky right now admittedly, but at least you have some idea of what your abilities are actually doing.
- Identical enemies now get identifiers to better tell them apart.
- I'm gonna be honest here, I know I added some new abilities, but I forgot what they were. Good luck finding them!
With that done, I think the camp is in a good enough position that I can focus on moving the plot forward after a detour that admittedly took longer than I had expected. I'll still continue doing camp stuff, of course, but doing each romance from scratch was incredibly consuming, whereas now I have a strong foundation for the girls.
My tentative plans for the next update are to add Metatron and Celica lewds, introduce the Knight-Commander and push the Sahuagin plot forward, and include the Deepwoods combat area/side plot (full thing or first area - not sure yet). Hopefully Metatron and maybe Ashley martial arts as well, Sam's shenanigans took a lot more time than I expected in this update.
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Divine Dawn
A fantasy roadtrip to save the world!
Status | In development |
Author | Cryswar |
Genre | Role Playing |
Tags | Adult, Dating Sim, Eroge, Erotic, Femdom, Hentai, Monster Girls, NSFW, Porn, Romance |
Languages | English |
More posts
- 0.35 Plans87 days ago
- Divine Dawn 0.34 Release!96 days ago
- 2/23 ProgressFeb 23, 2025
- 10/13 ProgressOct 14, 2024
- Divine Dawn 0.33 Release!Sep 16, 2024
- 8/27 ProgressAug 27, 2024
- 6/23 ProgressJun 23, 2024
- 5/5 ProgressMay 06, 2024
- Divine Dawn 0.32 Release!Apr 22, 2024
- 4/14 ProgressApr 14, 2024
Comments
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Ashley does pure magic damage and no current armor gives res, so it's completely useless against her. I'm still deciding how I want to handle it, but I was thinking of adding some lighter armor that adds a bit of RES (maybe robes?). Against normal enemies tho, Heavy Armor makes you nearly invincible.
Hah, not gonna lie, I teared up a bit writing that Metatron scene myself. Being able to see her so vulnerable came out better than I had hoped.
Glad you enjoyed both parts of Sam's stuff, I don't get much feedback on the lewds so it's nice to know they came out ok haha. And her scars are mostly due to her being an idiot, but yeah, I figured that an aggressive brawler type should definitely have scars. I know some people think scars are a mark of shame, but it's just kinda something that happens if you fight constantly imo.
Sarah and Ash are both cute, I'm always happy to write them, and Celica getting a bit of backstory helps draw out a bit of the 'childhood friends' thing I've been telling but not showing.
I agree in general. It's similar to rough hands; whether or not they're considered 'beautiful,' they show that someone has participated in serious effort.
Fantasy art is a tough bar to walk for any RPG, much less an adult one. On one hand, you want characters to look good and recognizable, but yeah, the most effective way to not die is plate armor and a good helmet. Hitting that balance is gonna be an uphill battle, especially given how few artists seem to like drawing armor, much less realistic armor.
Sam's new combat outfit is definitely on the budget end of protection, though more appropriate for a newbie swordsman.
Oh trust me, I feel that pain lmao. I RP'd for a looong time, and I've always had a soft spot for properly badass female warriors. Stylized armor sure, but chainmail bikinis and the like just... don't do it for me.
Thank you so much for the reports! I ran that shit through Grammarly and it didn't catch those lol. Fixed for the next update.