April 17th Weekly Update


I got back to work this past week, and have a decent bit to show for it, along with a lot that I don't want to spoil just yet.

Spent a decent amount of time trying to make camp/transitions a little less clunky; there are visible transitions going back to/leaving camp or passing time, some characters fade in or move onto screen from one side rather than just appearing instantly, and I improved some related backend code to hopefully make it easier to do in the future.

Sarah got a nice lore conversation, and Maya got a surprisingly chunky affection scene that continues to drive her home as best doog. What a cutie. I can't wait for her art so I can do all kinds of dumb shit with transitions, she seems like the type to superhero land in scenes and wiggle back and forth a lot.

Ina's initial camp scene is also mostly done; a bit more info on her, her personality, and what all is going on. It won't answer every question, but after you get her to the knight-commander and she joins the party properly she'll have a lot more.

Celica now has an amazing custom camp theme; there's a preview of it up on Patreon, and I'll post the full version sometime in the near future. Got a bit of a Chrono Trigger vibe to it, but not too much.

Also, there's a lot of... commission stuff going on in the background, hopefully next week I'll be able to talk about it more. Seems to be going pretty well so far though!

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