Initial Release!


This is the first version of the game that I actually feel comfortable sharing with a wider audience, less of a tech demo and more of a coherent experience, even if it still has a ways to go. It feels weird to have months of work only yield something that takes ~40-60 minutes to complete, but most of that was building the RPG engine from scratch and deciding how I wanted to do things, the last 14 days alone spawned about 28,000 words of content once I could actually focus mostly on that.

I'm hoping to stick to a consistent twice-a-month release schedule, aiming for every 14 days to leave myself a bit of wiggle room. 0.1 to 0.2 took 15 days, from the afternoon of the 8th to the afternoon of the 23rd - but it was also a trainwreck of fixing all the stupid bugs from the beta while trying to keep up with the actual content. So, tentatively it seems possible, but I think I'll need another rotation or two to see exactly how comfortably I can really maintain that speed.

Files

DivineDawn-0.2-pc.zip 124 MB
Feb 24, 2021
DivineDawn-0.2-mac.zip 107 MB
Feb 24, 2021

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