Especially the main story addition at the church. I wont spoil it by going into much detail but I felt sad for Metatron, I admire her determination and the strength of her faith.
Sam's story additions were lovely, she was very brave.
Truly you are making it difficult to choose a Top Waifu!
The art for Ina was lovely but I didnt really get to see it much, hopefully we will see more of Ina and her story as more comes out.
The portraits popping up when a character spoke was surprisingly useful. Helped clarify who is saying what and also gave an impression of more emotion and attachment, its hard to look at the character further up the screen and read the dialogue at the same time!
I had a lot of fun with the church scenes, the priest and Metatron were both a lot of fun to write, as were the events. The bridge between faith and fanaticism is something I've tried to reflect in her character, felt a bit more interesting than blind zealotry.
Sam can be surprisingly mature... at times. Mostly I just want each romance to feel genuinely different, and true to the character, rather than just have the MC always go in and fix their problems.
Ina art was my bad, a victim of poor planning and a stressful release week. In retrospect I should have ensured she got more last update, but she definitely will this update. She has a ridiculous number of expressions.
Good to hear the portraits are working out too, I completely agree with that last line and have generally gotten very positive feedback on the change. Glad those hours spent fucking with images wasn't wasted haha.
I forgot to mention Celica's Wind training. It was good but splitting it up into so many different schools of thought did make it a loooonnngg read. I got impatient and skim read a lot of it.
I do really like Celica though, I feel a lot of empathy for her since I'm a rather negative person. Pessimistic.
Like I said, your making it hard to choose just one of these girls as Top Waifu.
I kinda had a feeling it might be a bit too verbose for some, it's the longest training overall at around 14k words. Celica is an angel regardless, I always enjoy writing her and her malfunctions.
Well Lucifer Morningstar was meant to have been an Archangel before falling from grace to become the Devil, am I right?
So the difference between an Angel and a Devil is just a matter of opinion. Or maybe a bad day.
My opinion on Celica is that she can be very harsh, even cruel, if you fuck with her or those few she cares about. She likes to hide behind layers of cynicism and a bad temper.
But the reason she is the way she is, its because she cares too much not because she doesn't.
Yeah, I think I agree. She can be pretty... intense, but it's from a place of strong emotion and defending things (even if they're unhealthy), rather than innate cruelty or meanness.
Thank you for your kind words! It really does help to get nice comments like that, I love working on the game but it can be a bit stressful, especially around release time lol.
Take it easy Boss you got this. Just take a break in case you need to relax or breaking the ice "quite a metaphor we use around m'a zone" , piling up stress ain't good for the body i wish everyone know the effort your putting on it. "Of course all the Devs on your project"
I'm fighting the abomination and have run out of mana, there doesn't seem to be anything I can do and appear to have softlocked myself, any suggestions?
i been waiting for the update everything is cool im kinda curious about Maya and Olivia art but thanks to the description i get the gist of it. HEAD PAT THE DOGGOOO.
Waiting for the next update still need to continue Ina'nis quest.
Ina art will be in the next 1-2 updates, followed by Maya. The sketch previews so far of both are VERY cute, Maya will become the queen of headpats for sure.
How do I activate the new lewd scenes with Ashley and Sarah? I know from your description that they are at evening and night, but not how to activate them. I tried looking in their conversation options.
8 affection for each. Next update hopefully, I will extend the character-visit UI to evening and night scenes so the requirements will be clearly visible.
All good. Got both scenes. Well written and intense. Ashley's one was really sweet in a really naughty kind of way.
Sarah's scene finally brought home to me that she is the Queen of BJ's. What I mean by that is that, back at the Temple, I thought it was that she felt a little uncomfortable so she settled with a BJ rather than jumping right into sex. Now I think its that she really likes BJ's.
Funny thing is, you're right on both counts haha. She was worried at first, but she also really likes you (by 8 aff) and does generally enjoy blowjobs, so it works out especially well.
Also because, let's be honest, that just sounds really cute/hot to me.
It is really cute and hawt! Anyways my final impression of this release is thats its very good. Im very satisfied and happy with it.
Not sure about the changes to combat yet, but in general I didnt notice anything that was really unbalanced. I liked the change to buff maintenance so far. I havent explored every option yet though, partly because Im not a fan of every character build. So I'll have to judge stuff as I come to it still.
In the end I think there were some pretty nasty combos as it is, before the latest changes, so Im not fussed about newly OP combos. I mean I could already freeze and then shatter a target into the ground while they cant do anything but stand there...
Things I'm really looking forward too are: 1) Finally moving the story onto the next phase! Lets get out of this damned camp already! LOL
2) A teacher for Air and Earth magic so I can try my Spear/Air Magic build! I Love Spears! And I think a Shield/Sword guy with Earth Magic would be awesome too. I love shields too!
3) More Art! You've done really well for art lately and I look forward to seeing more! No Pressure :P (I know you have to commission art and pay for it out of your own pocket, so seriously No Pressure!) I would most like to see art for Maya, the Male version of Sam (I want a bro to share bro things with) at the moment everyone but Astaroth is a chick because I like the pretty drawings...
Ok so I finished Metatron's story for this update. My impression is... DAAAAAWWWWWW!! She's adorable! I like how confused and awkward she is about the whole feelings thing, how earnest and honest she is too.
I also liked the hints of jealousy, that she doesn't really understand are jealousy and what that means. I also liked how Astaroth joked that she might be trying to keep Sarah all to herself! Might be true, y'know?
Might make for an interesting love triangle! Wait, can Angels be affected by Succubus Mojo?
Damn, Astaroth just has his pick of Waifus, doesn't he?
I'm glad you enjoyed her content! She's a cutie for sure, I was pleasantly surprised how well her mix of innocence and relative maturity came through.
Sarah/Metatron should be an... interesting... progression as well. The game as a whole isn't really meant to be harem-focused, but let's just say those two might be one of the exceptions. Unclear on how well succ magic works on angels, though.
Well it is already harem focused in the sense that many of these women are sharing the same guy. Some arent quite there yet but still seem very much interested in Astaroth even if they arent willing to share him, they have to be at least somewhat aware that he is spending nights with Sarah and Ashley. Its not like they are terribly quiet about it...
I think Im having trouble with Sarah refusing to cast Heal when in support mode. Perhaps its because she has more Buff spells to choose from, so shes caught casting them and ignoring heal?
Its a problem I've had with Celica in the past too.
Metatron doesn't seem to have the same problem.
Perhaps you might consider adding a 'Heal Only' mode?
Recently became a patreon supporter because the game has so much potential, with great setup for the plot points ahead. The writing of this game is great, with interesting lore, interesting philosophical concerns, and well fleshed out characters. This is definitely one of those games where you came for the porn, and stayed for the plot. That said, I do have minor thoughts over combat mechanics:
Vitality is a weird stat; because you get a flat 30% damage mitigation when vitality is equal to your level, its a stat you either put no points into it or max. Also, because of how the scaling works, its a stat that can only get worse over time; your 1 point into vitality at lvl 5 equates to 6% damage mitigation, but at lvl 10, your 1 point into vitality equates to 3% damage mitigation. The player doesn't get any tankier the more points invested in vitality, and instead becomes more fragile when they try to vary their stat points. Would it be possible to add flat scaling to vitality instead, so that 10 vitality at lvl 10 is the same as 10 vitality at lvl 20?
Hello there, and thank you so much for the support! It really helps, I fund all commissions from Patreon so that takes me a little closer to getting more character art and much needed backgrounds.
Glad you're enjoying the game as well, I definitely wanted to do an adult RPG rather than just a porn game, so it always makes me happy to hear people actually like the lore/worldbuilding I put too much time into haha.
Vitality is a weird stat I confess. Originally it WAS flat (0.4% mitigation per point), but that made it utterly useless earlygame and OP lategame. A few months ago I changed it to the current version, which lets it kick in right from the start of the game and is slightly less oppressive lategame unless you put points into the tanky traits. Since you get more or less mitigation when VIT is higher/lower than level, VIT buffs and dipping into it can give a variety of mitigation rather than just the flat 30%.
I agree it's not perfect, but short of making it even more complicated I'm not sure how to keep a 10 point dip giving too many bonuses forever; vitality traits are already arguably the best in the game and a 10 point dip there is far more useful than a 10 point dip in any other stat even if the Vitality stat didn't give any passive bonuses at all. I am open to ideas though.
Hey, Im trying an Air mage (Straight caster) and I cant get past the Mauthe Dogs. They keep knocking me out. I am avoiding the main force of them and trying to use Shock and Air Cutter to take them down but they out damage me and I dont have enough HP to outlast them either. I can get past the first one, its the second one that always seems to get me.
They do like 8 damage a turn and since Im not at full HP at the start and I have to get past 2 enemies I just cant endure it! Cant kill em fast enough, cant take the damage...
Its also before the first chance I get to spend level up points, so I cant buy new abilities or stats that might get me through the fight. Is Air mage just a bad build?
I had to completely restart and make sure I had max HP at the start of the fight and even then I had to save scum it and EVEN THEN it took three or four tries to get through it. I guess Wind Magic just sucks?
Sorry to hear about the trouble. The Mauthe Doogs were intended to be fairly dangerous/elite enemies that would have been nearly impossible to handle alone, but not overly difficult due to the pulses, and give a lot of xp before the boss. They may be too difficult overall though, since you don't have much opportunity to buff up before them.
I can buff the light pulses to heal/damage more to make the Doogs less spooky at minimum. Wind magic definitely needs fleshing out, it has very few spells and fewer good ones lol. If you start with Wind Blast it'd probably be easier to go the AOE route.
Thanks for the feedback - I'm not sure if the full wind training will come next update or not, but I can definitely look to give it a bit of love in the meantime.
Im going to give Earth Magic a go and see if that makes it easier. I found Wind Magic difficult to get past the Alpha Wolf encounter at the end of the first wilderness too, I would take Sarah so that she could heal while I DPS but she would get knocked out and then i would follow her...
As best I can tell from google, that is likely to be a permissions problem - something like a guest account, sandboxing, read+write not enabled in folder, antivirus, etc. Can you save in other renpy games? Can you try the game in a different location on your drive?
Think it's better to make a new thread, I guess Ashley has a portrait and Sarah doesn't? After playing it a little more I've noticed one has a portrait and the other is "text box"
I've gotten as far as "everyone starts off on the big adventure (to Badon)" and I'm wondering if there's any problem with spending like 3 weeks just building everyone's trust up and learning new stuff (and sex battles with Ashley). Think it would be a good way to get skills up and trust up now, but not sure if there's a punishment to killing too much time doing so,
Correct, I started the game without a budget so I've been relying on Patreon to pay for art. Sarah's art is actually in progress now, but may not be until 0.18 depending on how schedules work out.
There's no time constraint currently. Time tracking is mostly to give some sense of duration to the adventure, though in some future content there may be time limits (ex. 7 days after you start a quest to finish it). But in general, you can just do whatever you want.
I ran across this and thought I'd go, I LOVE the writing! I haven't gotten all that far yet - the parents were just introduced to the succubus pair - but I love that you have each of the characters be fleshed out and have personalities (well, Metatron doesn't yet, but I think I can draw that out!)
The picture for Ashley and Sarah is the same, is that intentional? I was showing Ashley around the house and it showed Sarah's pic. Not sure which of them I like the most between Sam-as-female, Ashley, or Sarah. Sarah seems to be the most grounded, Ashley is talk first, think later, and Sam is just funny with her actions and wanting to act all heroic (but messing up).
Thanks for taking the time to comment, and I'm really glad you've been enjoying it! I'm definitely aiming for each girl to be a memorable individual, glad to hear you felt it worked. Metatron has A LOT of content later on that shows her personality off more.
That Ashley/Sarah thing sounds like a bug, definitely should not be happening. I'll look into it and try to fix it before 0.17.
Ashley and Sarah both have a lot of existing and upcoming content that shows various sides of them, Sam will get more too, though aside from fire magic training she doesn't have a whole lot right now. They're all good girls, or at least good-ish hehe.
I think the main thing that I've gotten out of this so far is that the MC seems to go with whatever's happening and has a "let's just see how this works out" mentality. Sarah and Ashley compliment each other nicely, and Sam and Ashley together seems to be fun (based on the MC's "I did NOT want these two to meet" comment) There's also wanting to call Metatrom Megatron a bunch, blame that on seeingf Gen 1 Transformers a zillion times!
Ha ha, I've gotten a few Megatron comments. I suppose that's something I should have foreseen, kabbalism is a lot older but ironically far less well known than our favorite Decepticon!
Yeah, MC is somewhere between a self-insert and an actual character. Whether that was a mistake or not remains to be seen, but I'm trying to find a good balance.
Sarah and Ashley are a great combo, Sam and Ashley... yeah, they should probably never meet.
Amazingly well written, kudos to you. Fun without being overcomplicated in its 'extra systems', meaning stats and such. Truly appreciate your efforts, and look forward to your being able to add artwork/scenes as you have time and ability (yours or otherwise) to do so. Wish I had the ability to help, but sadly my artistic ability ends with only a skill to critique.
Thank you for your kind words! Patreon is doing well enough that I've been able to gradually get art commissioned, should have Celica art in the next update in 1-2 days. There are a number of previews on the discord if you want some sneak peeks.
I'm still having a blast working on the game, if anything I'm less stressed and overwhelmed than I was at the start so I can enjoy it more. So here's to a lot more scenes and more art in the future! And someday, maybe we'll even evolve beyond placeholder backgrounds. lol.
Or female Morgan. Yea if I remember her pop up bio right it hinted at that...er she makes up for her petite form in the chest area tho not sure if I remember it correctly
Absolutely, I would LOVE to add art, both portraits and lewd scenes. Unfortunately, my personal art skills are... not great... and commissions are expensive and slow.
With that said, I am hoping to get art ingame within the next few versions!
good to hear but I don't think people will mind rough placeholder art with a disclaimer it's placeholder art and will be replaced in the future other games like reavnger do the same as well im sure some people who play the game might have some art skills who might donate some rough art for free for a call out on game credits couldn't hurt to ask I would but my art skills are also lacking 😂
Yeah, I'm gonna have to experiment with the art thing a bit. Thankfully people have been very understanding so far about the slow introduction, but I want to smash Sarah in 2d as much as the next degenerate LOL. So now that Patreon is starting to go somewhere I'm looking into artists and can start to experiment with styles, commission costs, etc.
I appreciate the suggestions, I'm slowly improving and working on my own portrait abilities so that may end up happening as fillers over time as I commission real art. Kinda wish I'd started learning art 6 months before launch instead of 2 months after, I'd love it if I could just draw everything myself. Maybe down the road lol.
File "game/dawncode/combat.rpy", line 86, in script
python:
File "game/dawncode/combat.rpy", line 87, in <module>
if encounterList[initiativeIndex] not in defeatedEnemies and encounterList[initiativeIndex].health > 0 and cannotAct(encounterList[initiativeIndex]) == False and len(monsterList) > 0 and isPartyAlive() == True and hasattr(encounterList[initiativeIndex].abilityChoice, "abilityID"):
File "game/dawncode/functions.rpy", line 492, in isPartyAlive
if player.health > 0 or partner.health > 0:
AttributeError: 'unicode' object has no attribute 'health'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/dawncode/lost_temple.rpy", line 180, in script call
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/dawncode/combat.rpy", line 87, in <module>
if encounterList[initiativeIndex] not in defeatedEnemies and encounterList[initiativeIndex].health > 0 and cannotAct(encounterList[initiativeIndex]) == False and len(monsterList) > 0 and isPartyAlive() == True and hasattr(encounterList[initiativeIndex].abilityChoice, "abilityID"):
File "game/dawncode/functions.rpy", line 492, in isPartyAlive
if player.health > 0 or partner.health > 0:
AttributeError: 'unicode' object has no attribute 'health'
Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Divine Dawn 0.7
Wed May 12 13:21:57 2021
```
and
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/dawncode/lost_temple.rpy", line 180, in script call
File "game/dawncode/combat.rpy", line 86, in script
python:
File "game/dawncode/combat.rpy", line 87, in <module>
if encounterList[initiativeIndex] not in defeatedEnemies and encounterList[initiativeIndex].health > 0 and cannotAct(encounterList[initiativeIndex]) == False and len(monsterList) > 0 and isPartyAlive() == True and hasattr(encounterList[initiativeIndex].abilityChoice, "abilityID"):
File "game/dawncode/functions.rpy", line 492, in isPartyAlive
if player.health > 0 or partner.health > 0:
AttributeError: 'unicode' object has no attribute 'health'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/dawncode/lost_temple.rpy", line 180, in script call
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/dawncode/combat.rpy", line 87, in <module>
if encounterList[initiativeIndex] not in defeatedEnemies and encounterList[initiativeIndex].health > 0 and cannotAct(encounterList[initiativeIndex]) == False and len(monsterList) > 0 and isPartyAlive() == True and hasattr(encounterList[initiativeIndex].abilityChoice, "abilityID"):
File "game/dawncode/functions.rpy", line 492, in isPartyAlive
if player.health > 0 or partner.health > 0:
AttributeError: 'unicode' object has no attribute 'health'
Thank you for the screenshot - I will look into it. Were you using the Support ally command? Which did you pick of Sarah/Ashley? I'll do some testing and see if I can fix it, I've had a few similar reports but I THOUGHT I had fixed it... I tried to make the AI smarter with 0.3 and brought this on myself lol.
Glad you enjoyed the game as well, and thank you for your kind words! I'm doing fine, working hard on 0.4.
Haha, well, there were about 3 months of development before I was willing to release at all, and I got soooo much useful feedback over February that I was able to improve greatly from the... less impressive initial showing. So many bugs to squash. >_>
Regardless, it's really good to hear you're enjoying it - I just wanted to make something people could have fun with, glad it seems to be working! I check this page about once a day, you can also check the discord for daily status updates or faster responses if you're interested. Here's to hoping 0.4 lives up to your hopes as well!
Thank you for the feedback! Yeah, I've gotten a fair amount of feedback on some typos and questionable sentences I've been fixing for 0.3, having extra sets of eyes makes that stuff much easier to catch. Glad you enjoyed so far! 0.3 should be about on schedule it looks like, in the 8th-10th range.
finished reading through the current build yesterday. there are a few senteces here and there that don't make 100% sense, but its nothing major. overall its a good story and enjoyable read so far. looking forward to more
How odd. I had someone report a similar error, I think the file loader gets confused if you have a lowercase 'game' in the folder directly above the game. I will figure it out and fix it in a stable manner in 0.3, but in the meantime, your main options are either; move the game up 1 level so it's not in a folder with "game", or edit startupFunctions in DivineDawn-0.2-pc\game\dawncode, replacing "if "game" not in os.getcwd():" with "else:". I could also try and send the edited file if you want to just replace it instead of editing it yourself.
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0.19e was fascinating.
Especially the main story addition at the church. I wont spoil it by going into much detail but I felt sad for Metatron, I admire her determination and the strength of her faith.
Sam's story additions were lovely, she was very brave.
Truly you are making it difficult to choose a Top Waifu!
The art for Ina was lovely but I didnt really get to see it much, hopefully we will see more of Ina and her story as more comes out.
The portraits popping up when a character spoke was surprisingly useful. Helped clarify who is saying what and also gave an impression of more emotion and attachment, its hard to look at the character further up the screen and read the dialogue at the same time!
Naisu~ Glad you're digging it!
I had a lot of fun with the church scenes, the priest and Metatron were both a lot of fun to write, as were the events. The bridge between faith and fanaticism is something I've tried to reflect in her character, felt a bit more interesting than blind zealotry.
Sam can be surprisingly mature... at times. Mostly I just want each romance to feel genuinely different, and true to the character, rather than just have the MC always go in and fix their problems.
Ina art was my bad, a victim of poor planning and a stressful release week. In retrospect I should have ensured she got more last update, but she definitely will this update. She has a ridiculous number of expressions.
Good to hear the portraits are working out too, I completely agree with that last line and have generally gotten very positive feedback on the change. Glad those hours spent fucking with images wasn't wasted haha.
I forgot to mention Celica's Wind training. It was good but splitting it up into so many different schools of thought did make it a loooonnngg read. I got impatient and skim read a lot of it.
I do really like Celica though, I feel a lot of empathy for her since I'm a rather negative person. Pessimistic.
Like I said, your making it hard to choose just one of these girls as Top Waifu.
I kinda had a feeling it might be a bit too verbose for some, it's the longest training overall at around 14k words. Celica is an angel regardless, I always enjoy writing her and her malfunctions.
Well Lucifer Morningstar was meant to have been an Archangel before falling from grace to become the Devil, am I right?
So the difference between an Angel and a Devil is just a matter of opinion. Or maybe a bad day.
My opinion on Celica is that she can be very harsh, even cruel, if you fuck with her or those few she cares about. She likes to hide behind layers of cynicism and a bad temper.
But the reason she is the way she is, its because she cares too much not because she doesn't.
Yeah, I think I agree. She can be pretty... intense, but it's from a place of strong emotion and defending things (even if they're unhealthy), rather than innate cruelty or meanness.
Thanks for the hard work again. Im here to cheer you for the next update
G fuel needed haha
Thank you for your kind words! It really does help to get nice comments like that, I love working on the game but it can be a bit stressful, especially around release time lol.
Take it easy Boss you got this. Just take a break in case you need to relax or breaking the ice "quite a metaphor we use around m'a zone" , piling up stress ain't good for the body i wish everyone know the effort your putting on it. "Of course all the Devs on your project"
Aye got Metatron to watch over haha. Cheers
Yeah, I gotta get a better flow to keep stress from piling up. Thank you again for the kind words and concern!
I'm fighting the abomination and have run out of mana, there doesn't seem to be anything I can do and appear to have softlocked myself, any suggestions?
Right now, I guess you'd have to reload from last save, there was a 'save here pls' thing shortly before the boss so it shouldn't be too far.
I'm going to add some kind of functionality in the next update to avoid that though.
i been waiting for the update everything is cool im kinda curious about Maya and Olivia art but thanks to the description i get the gist of it. HEAD PAT THE DOGGOOO.
Waiting for the next update still need to continue Ina'nis quest.
Ina art will be in the next 1-2 updates, followed by Maya. The sketch previews so far of both are VERY cute, Maya will become the queen of headpats for sure.
Now that's something too look forward haha
Cheers!
How do I activate the new lewd scenes with Ashley and Sarah? I know from your description that they are at evening and night, but not how to activate them. I tried looking in their conversation options.
Do I need to have a certain amount affection to make the option appear? Is it in the 'Hang Out' or 'Rest' options?
8 affection for each. Next update hopefully, I will extend the character-visit UI to evening and night scenes so the requirements will be clearly visible.
All good. Got both scenes. Well written and intense. Ashley's one was really sweet in a really naughty kind of way.
Sarah's scene finally brought home to me that she is the Queen of BJ's. What I mean by that is that, back at the Temple, I thought it was that she felt a little uncomfortable so she settled with a BJ rather than jumping right into sex. Now I think its that she really likes BJ's.
Funny thing is, you're right on both counts haha. She was worried at first, but she also really likes you (by 8 aff) and does generally enjoy blowjobs, so it works out especially well.
Also because, let's be honest, that just sounds really cute/hot to me.
Glad you enjoyed both scenes!
It is really cute and hawt! Anyways my final impression of this release is thats its very good. Im very satisfied and happy with it.
Not sure about the changes to combat yet, but in general I didnt notice anything that was really unbalanced. I liked the change to buff maintenance so far. I havent explored every option yet though, partly because Im not a fan of every character build. So I'll have to judge stuff as I come to it still.
In the end I think there were some pretty nasty combos as it is, before the latest changes, so Im not fussed about newly OP combos. I mean I could already freeze and then shatter a target into the ground while they cant do anything but stand there...
Things I'm really looking forward too are:
1) Finally moving the story onto the next phase! Lets get out of this damned camp already! LOL
2) A teacher for Air and Earth magic so I can try my Spear/Air Magic build! I Love Spears! And I think a Shield/Sword guy with Earth Magic would be awesome too. I love shields too!
3) More Art! You've done really well for art lately and I look forward to seeing more! No Pressure :P (I know you have to commission art and pay for it out of your own pocket, so seriously No Pressure!) I would most like to see art for Maya, the Male version of Sam (I want a bro to share bro things with) at the moment everyone but Astaroth is a chick because I like the pretty drawings...
Just finished the Aspasia content. I like her new art and I think her dialogue is an interesting mix of philosophy and science.
She's a good bean, just a weird one heh. I'm not an expert at all forms of philosophy, but it's fun trying!
Ok so I finished Metatron's story for this update. My impression is...
DAAAAAWWWWWW!! She's adorable! I like how confused and awkward she is about the whole feelings thing, how earnest and honest she is too.
I also liked the hints of jealousy, that she doesn't really understand are jealousy and what that means. I also liked how Astaroth joked that she might be trying to keep Sarah all to herself! Might be true, y'know?
Might make for an interesting love triangle! Wait, can Angels be affected by Succubus Mojo?
Damn, Astaroth just has his pick of Waifus, doesn't he?
I'm glad you enjoyed her content! She's a cutie for sure, I was pleasantly surprised how well her mix of innocence and relative maturity came through.
Sarah/Metatron should be an... interesting... progression as well. The game as a whole isn't really meant to be harem-focused, but let's just say those two might be one of the exceptions. Unclear on how well succ magic works on angels, though.
Well it is already harem focused in the sense that many of these women are sharing the same guy. Some arent quite there yet but still seem very much interested in Astaroth even if they arent willing to share him, they have to be at least somewhat aware that he is spending nights with Sarah and Ashley. Its not like they are terribly quiet about it...
That's true lmao.
I was thinking.
I think Im having trouble with Sarah refusing to cast Heal when in support mode. Perhaps its because she has more Buff spells to choose from, so shes caught casting them and ignoring heal?
Its a problem I've had with Celica in the past too.
Metatron doesn't seem to have the same problem.
Perhaps you might consider adding a 'Heal Only' mode?
Just Food for thought.
Hmm. Yeah, I can look into that and see if I can find a solution. Healing has been kinda weird at times.
And here we go with 0.18d... fixes some pernicious errors about upkeep and a few error messages, mostly in the temple.
And because I'm a moron, already had to update to 0.18c to fix an occasional combat bug. I got way too ambitious this update, man.
I think Im getting that bug. It is causing an error that prevents XP being given to the character/s? That's what's happening to me.
On 18b or 18c? If you mean the error message about abilityStack, that's what C was for.
18b, I havent seen 18c anywhere.
And yeah it mentions 'abilityStack' in the exception report.
Ok spotted 18c, DLing it now.
Recently became a patreon supporter because the game has so much potential, with great setup for the plot points ahead. The writing of this game is great, with interesting lore, interesting philosophical concerns, and well fleshed out characters. This is definitely one of those games where you came for the porn, and stayed for the plot. That said, I do have minor thoughts over combat mechanics:
Vitality is a weird stat; because you get a flat 30% damage mitigation when vitality is equal to your level, its a stat you either put no points into it or max. Also, because of how the scaling works, its a stat that can only get worse over time; your 1 point into vitality at lvl 5 equates to 6% damage mitigation, but at lvl 10, your 1 point into vitality equates to 3% damage mitigation. The player doesn't get any tankier the more points invested in vitality, and instead becomes more fragile when they try to vary their stat points. Would it be possible to add flat scaling to vitality instead, so that 10 vitality at lvl 10 is the same as 10 vitality at lvl 20?
Hello there, and thank you so much for the support! It really helps, I fund all commissions from Patreon so that takes me a little closer to getting more character art and much needed backgrounds.
Glad you're enjoying the game as well, I definitely wanted to do an adult RPG rather than just a porn game, so it always makes me happy to hear people actually like the lore/worldbuilding I put too much time into haha.
Vitality is a weird stat I confess. Originally it WAS flat (0.4% mitigation per point), but that made it utterly useless earlygame and OP lategame. A few months ago I changed it to the current version, which lets it kick in right from the start of the game and is slightly less oppressive lategame unless you put points into the tanky traits. Since you get more or less mitigation when VIT is higher/lower than level, VIT buffs and dipping into it can give a variety of mitigation rather than just the flat 30%.
I agree it's not perfect, but short of making it even more complicated I'm not sure how to keep a 10 point dip giving too many bonuses forever; vitality traits are already arguably the best in the game and a 10 point dip there is far more useful than a 10 point dip in any other stat even if the Vitality stat didn't give any passive bonuses at all. I am open to ideas though.
Hey, Im trying an Air mage (Straight caster) and I cant get past the Mauthe Dogs. They keep knocking me out. I am avoiding the main force of them and trying to use Shock and Air Cutter to take them down but they out damage me and I dont have enough HP to outlast them either. I can get past the first one, its the second one that always seems to get me.
Any advice?
They do like 8 damage a turn and since Im not at full HP at the start and I have to get past 2 enemies I just cant endure it! Cant kill em fast enough, cant take the damage...
Its also before the first chance I get to spend level up points, so I cant buy new abilities or stats that might get me through the fight. Is Air mage just a bad build?
I had to completely restart and make sure I had max HP at the start of the fight and even then I had to save scum it and EVEN THEN it took three or four tries to get through it. I guess Wind Magic just sucks?
Sorry to hear about the trouble. The Mauthe Doogs were intended to be fairly dangerous/elite enemies that would have been nearly impossible to handle alone, but not overly difficult due to the pulses, and give a lot of xp before the boss. They may be too difficult overall though, since you don't have much opportunity to buff up before them.
I can buff the light pulses to heal/damage more to make the Doogs less spooky at minimum. Wind magic definitely needs fleshing out, it has very few spells and fewer good ones lol. If you start with Wind Blast it'd probably be easier to go the AOE route.
Thanks for the feedback - I'm not sure if the full wind training will come next update or not, but I can definitely look to give it a bit of love in the meantime.
Im going to give Earth Magic a go and see if that makes it easier. I found Wind Magic difficult to get past the Alpha Wolf encounter at the end of the first wilderness too, I would take Sarah so that she could heal while I DPS but she would get knocked out and then i would follow her...
Hey Cryswar, I decided to sling you a few sheckels out of appreciation for your work, especially on my favourite girl Sarah.
Thank you very much! I'm glad to hear you're enjoying it, and Sarah; she's cute and a looot of fun to write!
I dont know whats causing this issue it happens whenever i try to save other than that its good fun
As best I can tell from google, that is likely to be a permissions problem - something like a guest account, sandboxing, read+write not enabled in folder, antivirus, etc. Can you save in other renpy games? Can you try the game in a different location on your drive?
I'm having fun , Sam is definitely my favorite and I find her funny and the fire training was really cute.
Keep up the good work!
Glad you're enjoying! Sam is adorkable, they will definitely get more content soon.
Hell yeah brother!
Think it's better to make a new thread, I guess Ashley has a portrait and Sarah doesn't? After playing it a little more I've noticed one has a portrait and the other is "text box"
I've gotten as far as "everyone starts off on the big adventure (to Badon)" and I'm wondering if there's any problem with spending like 3 weeks just building everyone's trust up and learning new stuff (and sex battles with Ashley). Think it would be a good way to get skills up and trust up now, but not sure if there's a punishment to killing too much time doing so,
Correct, I started the game without a budget so I've been relying on Patreon to pay for art. Sarah's art is actually in progress now, but may not be until 0.18 depending on how schedules work out.
There's no time constraint currently. Time tracking is mostly to give some sense of duration to the adventure, though in some future content there may be time limits (ex. 7 days after you start a quest to finish it). But in general, you can just do whatever you want.
I ran across this and thought I'd go, I LOVE the writing! I haven't gotten all that far yet - the parents were just introduced to the succubus pair - but I love that you have each of the characters be fleshed out and have personalities (well, Metatron doesn't yet, but I think I can draw that out!)
The picture for Ashley and Sarah is the same, is that intentional? I was showing Ashley around the house and it showed Sarah's pic. Not sure which of them I like the most between Sam-as-female, Ashley, or Sarah. Sarah seems to be the most grounded, Ashley is talk first, think later, and Sam is just funny with her actions and wanting to act all heroic (but messing up).
Thanks for taking the time to comment, and I'm really glad you've been enjoying it! I'm definitely aiming for each girl to be a memorable individual, glad to hear you felt it worked. Metatron has A LOT of content later on that shows her personality off more.
That Ashley/Sarah thing sounds like a bug, definitely should not be happening. I'll look into it and try to fix it before 0.17.
Ashley and Sarah both have a lot of existing and upcoming content that shows various sides of them, Sam will get more too, though aside from fire magic training she doesn't have a whole lot right now. They're all good girls, or at least good-ish hehe.
I think the main thing that I've gotten out of this so far is that the MC seems to go with whatever's happening and has a "let's just see how this works out" mentality. Sarah and Ashley compliment each other nicely, and Sam and Ashley together seems to be fun (based on the MC's "I did NOT want these two to meet" comment) There's also wanting to call Metatrom Megatron a bunch, blame that on seeingf Gen 1 Transformers a zillion times!
Ha ha, I've gotten a few Megatron comments. I suppose that's something I should have foreseen, kabbalism is a lot older but ironically far less well known than our favorite Decepticon!
Yeah, MC is somewhere between a self-insert and an actual character. Whether that was a mistake or not remains to be seen, but I'm trying to find a good balance.
Sarah and Ashley are a great combo, Sam and Ashley... yeah, they should probably never meet.
Amazingly well written, kudos to you. Fun without being overcomplicated in its 'extra systems', meaning stats and such. Truly appreciate your efforts, and look forward to your being able to add artwork/scenes as you have time and ability (yours or otherwise) to do so. Wish I had the ability to help, but sadly my artistic ability ends with only a skill to critique.
Thank you for your kind words! Patreon is doing well enough that I've been able to gradually get art commissioned, should have Celica art in the next update in 1-2 days. There are a number of previews on the discord if you want some sneak peeks.
I'm still having a blast working on the game, if anything I'm less stressed and overwhelmed than I was at the start so I can enjoy it more. So here's to a lot more scenes and more art in the future! And someday, maybe we'll even evolve beyond placeholder backgrounds. lol.
Yea saw her art she looks cute can't wait to see her full body art tho for some reason I get a fire emblem vibes from her don't know why
She's got some Awakening Robin vibes outfit-wise. Not so much on the uh, body side of things.
Or female Morgan. Yea if I remember her pop up bio right it hinted at that...er she makes up for her petite form in the chest area tho not sure if I remember it correctly
Yep, she has quite the nice body beneath that robe. Getting closer to her relationship and seeing it firsthand!
Have you thought of adding character portraits like text games like trails in tainted space? Might help immersion
Absolutely, I would LOVE to add art, both portraits and lewd scenes. Unfortunately, my personal art skills are... not great... and commissions are expensive and slow.
With that said, I am hoping to get art ingame within the next few versions!
good to hear but I don't think people will mind rough placeholder art with a disclaimer it's placeholder art and will be replaced in the future other games like reavnger do the same as well im sure some people who play the game might have some art skills who might donate some rough art for free for a call out on game credits couldn't hurt to ask I would but my art skills are also lacking 😂
Yeah, I'm gonna have to experiment with the art thing a bit. Thankfully people have been very understanding so far about the slow introduction, but I want to smash Sarah in 2d as much as the next degenerate LOL. So now that Patreon is starting to go somewhere I'm looking into artists and can start to experiment with styles, commission costs, etc.
I appreciate the suggestions, I'm slowly improving and working on my own portrait abilities so that may end up happening as fillers over time as I commission real art. Kinda wish I'd started learning art 6 months before launch instead of 2 months after, I'd love it if I could just draw everything myself. Maybe down the road lol.
am i supposed to not die
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/dawncode/lost_temple.rpy", line 180, in script call
$ setupEncounter("Mauthe Doog", "Mauthe Doog", fieldName="TutorialTemplePulse", music="something_freaky", levelScaling=-2, canRest=False)
File "game/dawncode/combat.rpy", line 86, in script
python:
File "game/dawncode/combat.rpy", line 87, in <module>
if encounterList[initiativeIndex] not in defeatedEnemies and encounterList[initiativeIndex].health > 0 and cannotAct(encounterList[initiativeIndex]) == False and len(monsterList) > 0 and isPartyAlive() == True and hasattr(encounterList[initiativeIndex].abilityChoice, "abilityID"):
File "game/dawncode/functions.rpy", line 492, in isPartyAlive
if player.health > 0 or partner.health > 0:
AttributeError: 'unicode' object has no attribute 'health'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/dawncode/lost_temple.rpy", line 180, in script call
$ setupEncounter("Mauthe Doog", "Mauthe Doog", fieldName="TutorialTemplePulse", music="something_freaky", levelScaling=-2, canRest=False)
File "game/dawncode/combat.rpy", line 86, in script
python:
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/dawncode/combat.rpy", line 87, in <module>
if encounterList[initiativeIndex] not in defeatedEnemies and encounterList[initiativeIndex].health > 0 and cannotAct(encounterList[initiativeIndex]) == False and len(monsterList) > 0 and isPartyAlive() == True and hasattr(encounterList[initiativeIndex].abilityChoice, "abilityID"):
File "game/dawncode/functions.rpy", line 492, in isPartyAlive
if player.health > 0 or partner.health > 0:
AttributeError: 'unicode' object has no attribute 'health'
Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Divine Dawn 0.7
Wed May 12 13:21:57 2021
```
and
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/dawncode/lost_temple.rpy", line 180, in script call
$ setupEncounter("Mauthe Doog", "Mauthe Doog", fieldName="TutorialTemplePulse", music="something_freaky", levelScaling=-2, canRest=False)
File "game/dawncode/combat.rpy", line 86, in script
python:
File "game/dawncode/combat.rpy", line 87, in <module>
if encounterList[initiativeIndex] not in defeatedEnemies and encounterList[initiativeIndex].health > 0 and cannotAct(encounterList[initiativeIndex]) == False and len(monsterList) > 0 and isPartyAlive() == True and hasattr(encounterList[initiativeIndex].abilityChoice, "abilityID"):
File "game/dawncode/functions.rpy", line 492, in isPartyAlive
if player.health > 0 or partner.health > 0:
AttributeError: 'unicode' object has no attribute 'health'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/dawncode/lost_temple.rpy", line 180, in script call
$ setupEncounter("Mauthe Doog", "Mauthe Doog", fieldName="TutorialTemplePulse", music="something_freaky", levelScaling=-2, canRest=False)
File "game/dawncode/combat.rpy", line 86, in script
python:
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/dawncode/combat.rpy", line 87, in <module>
if encounterList[initiativeIndex] not in defeatedEnemies and encounterList[initiativeIndex].health > 0 and cannotAct(encounterList[initiativeIndex]) == False and len(monsterList) > 0 and isPartyAlive() == True and hasattr(encounterList[initiativeIndex].abilityChoice, "abilityID"):
File "game/dawncode/functions.rpy", line 492, in isPartyAlive
if player.health > 0 or partner.health > 0:
AttributeError: 'unicode' object has no attribute 'health'
Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Divine Dawn 0.7
Wed May 12 13:21:57 2021
[/code]
Fixed for 0.8, thanks for the bug report.
Thanks for such a quick response! It's happened in the abomination fight, and before that as well.
Absolutely love the game, and hope you're doing well!
Thank you for the screenshot - I will look into it. Were you using the Support ally command? Which did you pick of Sarah/Ashley? I'll do some testing and see if I can fix it, I've had a few similar reports but I THOUGHT I had fixed it... I tried to make the AI smarter with 0.3 and brought this on myself lol.
Glad you enjoyed the game as well, and thank you for your kind words! I'm doing fine, working hard on 0.4.
Yeah, I think I did have Sarah on support... It's so hard to believe that it's only been 15 days since release, everything's so polished and fun!
I'll let you know if I find anything else. :)
Haha, well, there were about 3 months of development before I was willing to release at all, and I got soooo much useful feedback over February that I was able to improve greatly from the... less impressive initial showing. So many bugs to squash. >_>
Regardless, it's really good to hear you're enjoying it - I just wanted to make something people could have fun with, glad it seems to be working! I check this page about once a day, you can also check the discord for daily status updates or faster responses if you're interested. Here's to hoping 0.4 lives up to your hopes as well!
Sorry to hear that. Where specifically, and what kind of errors? If you can share the error message in some way that would be very helpful.
Getting errors when fighting in the Prologue...
That should be fixed in 0.3 in a few days. Thanks for the report!
Also, thank you for your kind words! I'm quite surprised that anyone recognizes me haha, it's nice to know I left a better impression than I thought.
nice to see you well and doing your own game now. i stumbled over a single error so far (when you let ashley and sarah decide on going left or right).
Thank you for the feedback! Yeah, I've gotten a fair amount of feedback on some typos and questionable sentences I've been fixing for 0.3, having extra sets of eyes makes that stuff much easier to catch. Glad you enjoyed so far! 0.3 should be about on schedule it looks like, in the 8th-10th range.
finished reading through the current build yesterday. there are a few senteces here and there that don't make 100% sense, but its nothing major. overall its a good story and enjoyable read so far. looking forward to more
When i try to start the game i get this error message:
How odd. I had someone report a similar error, I think the file loader gets confused if you have a lowercase 'game' in the folder directly above the game. I will figure it out and fix it in a stable manner in 0.3, but in the meantime, your main options are either; move the game up 1 level so it's not in a folder with "game", or edit startupFunctions in DivineDawn-0.2-pc\game\dawncode, replacing "if "game" not in os.getcwd():" with "else:". I could also try and send the edited file if you want to just replace it instead of editing it yourself.
Sorry for the trouble.
thanks. editing the file worked fine. also no problem, running into some issues when starting out is perfectly normal
Thank you for being understanding, and I apologize for the trouble. Reports like these are invaluable to helping me improve the game!